31
Dec
2009
@ Matt: Well that is possible with a small siedeffect ;D You can render the 180° rotation of your object into frames and tell JavaScriptObject to behave as if it were a 360° rotation. Then you can rotate your object just the 180° (or whatever you need). The downside will be, that it will jump to the first frame if you hit the last frame and vice versa. But I could implement an option telling the script to actually lock the renderer at the first and last frame...

